Cantos

Cantos lies in the far north-east of Pangea, a self-contained land shaped by mountains, water, and ancient divine influence. Though attached to the mainland by a narrow sweep of land, Cantos feels isolated and deliberate in its design, as though it were set aside from the rest of the world. It is the closest mortal civilisation to the White Castle, and its geography reflects that proximity.

At the heart of Cantos is the Delgado Region, a fertile basin dominated by a vast lake. The city of Delgado is built around and across this water, its bridges and canals forming the arteries of Cantan life. Encircled by a ring of mountains, the region is naturally protected, reinforcing Delgado’s role as both political and cultural centre. This is where balance is taught, enforced, and lived.

To the north-west lies The Deshaine Region, a rugged and spiritually charged land of cliffs, temples, and ancient structures. Marked on the map by Zeus’s Basin and sacred sites, Deshaine is widely regarded as the spiritual heart of Cantos. It was here that Zeus and the other gods experimented with divine power and planted Life Stones. Though sparsely populated, the land still hums with deific energy, and it is used as a place of training, trial, and communion with forces far older than civilisation.

The Ruiz Region dominates the eastern interior, a harsh and mountainous land riddled with caves, mines, and hidden valleys. Settlements are scattered and defensive, and the terrain itself feels watchful. Deep within Ruiz lies the Cave of Gorath, concealed among jagged peaks, a place tied to powers neither fully divine nor demonic. Ruiz is respected and feared in equal measure, even by the Cantan people themselves.

Stretching across the north-east is the Depape Region, a wide expanse of prairie and open grasslands. Though less dramatic in elevation, Depape is brutal in climate, deathly hot in summer and exposed to relentless winds. Ranch lands and grazing beasts dominate the region, providing much of Cantos’s food and trade goods. Life here is hard, practical, and disciplined, producing resilient people well suited to endurance and warfare.

Together, these four regions form a land obsessed not with conquest, but with balance. Cantos has not chosen a side in the growing wezzo consuming Pangea, believing that full devotion to either light or darkness invites collapse. Power is studied here, not worshipped. Darkness is not feared, but neither is it embraced.

Cantos is ancient, measured, and dangerous in its restraint. Those who enter its borders feel it immediately: this is a land that watches, judges, and remembers.

The people of Cantos are widely regarded as mystical and unreadable. They practise a unique form of body-marking, burning intricate black ink into their skin in rituals of endurance and honour. These markings are permanent, said to be bound to blood and spirit alike, and serve as visible proof of inner strength and discipline. Power, in all its forms, intrigues the Cantan people, yet they are not seduced by it. They pursue balance above all things.

Cantos has chosen neutrality in the growing war that grips Pangea. Its people neither align themselves with the Dark Lord nor openly oppose him, believing that submission to either light or darkness alone invites ruin. This refusal has earned them both respect and suspicion. They are capable warriors, trained not for conquest but for control, and only recently have their arts been turned fully toward war.

There is a tension beneath Cantos’s serenity. It is a land saturated with ancient magic, watched closely by gods and Dark Lords alike. Those who enter its borders feel it immediately: a sense that every step is observed, every intention weighed. Cantos does not easily accept outsiders, and those who seek to spread darkness within its walls are dealt with swiftly and without mercy. It is a place where beauty and danger coexist in perfect, uneasy balance.